![]() ![]() ![]() The concept of having to rebuild on another planet in completely new circumstances makes for a profound exploration on what it means to be human. The game is very relaxing and calming to play though, especially when real life can be hectic. But you ought to think carefully when choosing whom you hang out with, as the company you keep determines your character’s story, and you have a limited amount of time each day before Emcy decides he wants to go home and go to bed (I mean, same). You can also get into optional, more involved story beats, which allow you to spend time with the game’s major side characters. There are also Free Roam segments, where you have control of Emcy’s movement as he explores the town and can talk to the NPCs milling about, all of whom have little stories of their own that progress over time. Much of the story plays out like a visual novel, where you simply watch the action unfold and occasionally have a choice of responses to other characters’ questions. Woodsalt functionally operates like a JRPG, but without combat, somewhat resembling another sci-fi narrative game, To the Moon. And though these people seem to have set up sort of an idealistic utopian society, if you poke at it even gently in your explorations, you start to get a dark, creeping sense that all is not quite what it seems in this new world. Eventually, he begins to have some disturbing and violent dreams as well as hallucinations, but he has little understanding as to what they mean. So you’ll meet a colorful cast of characters as you steer Emcy aimlessly about town. As he doesn’t have any tasks assigned to him at the moment, he’s left to his own devices when it comes to deciding what to do with the time he has. But in this case, no one seems to know why Emcy has been brought back to waking life, and no one gives him a job besides continuing to be conscious. The government generally only brings people out of stasis when there’s a specific job for them to do, because it’d be rude to force someone out of bed early if the situation isn’t urgent. His only tie to the old Earth is his younger sister, Gi, who has been out of stasis so long that she’s now older than him biologically. But there’s an odd feeling of artificiality to it all, as if Nu-Terra is a mere copy of the Earth that once was.Įmcy, the member of this new world whom you control, has been woken out of stasis. By the time you come in to the picture, every aspect of this new society is already in place. In that time, the colony - whose population of about 1 million people resembles an average-sized Earth city - has set up a functioning government, scientific research labs, public transportation, and most of the other general amenities we currently enjoy, like bars and restaurants. Despite living inside a biosphere 1,000 years post-exodus, humans have built a life that seems largely similar to the status quo of our reality today. What could conceivably be the last of the human race has landed on another world, which they’ve uncreatively dubbed “Nu-Terra,” after fleeing the planet they’d always known as home because of a vague catastrophe that threatened all life there. Now it’s up to you to decide the best way to put together the pieces of a new life. In Woodsalt, you wake up to discover you’re on another planet and the only life you have ever known is gone. Once in a while, we may get the feeling that it’s time to start our lives over completely. There’s fun to be had here for fans of the genre, but it doesn’t do enough to entice anybody who wouldn’t already be interested.Waking up to a world that seems completely changed from the one we lived in yesterday is an experience many of us have grown accustomed to in recent years. There are lots of enemies, absurd weapons, and a lot of fun to be had. Gameplay-wise it’s pretty much exactly what you’d expect. Tesla Force is a solid twin-stick shooter that has you fighting through a deeply messed-up world paying as historical characters. I don’t think I can be an astronaut yet, but with a few more hours in the game maybe I can manage it. It also feels fairly educational thanks to the partnership with the European Space Agency. You’ll find yourself committing to a loop of “just one more bit” and easily lose hours to Mars Horizon if you’re not careful. It’s a fun game with some incredibly deep managements options to consider, and it’s the kind of thing that sim nerds are going to love. Mars Horizon puts you in charge of a space agency that has to try and make it into space successfully and even land on Mars. I don’t think it’s for everyone, but I do think the joy of seeing your own war machine rampaging through strange lands and wrecking face is one that’ll appeal to a very specific audience in a powerful way. It’s part big old machine building, and part battles that use those monstrous machines to beat the hell out of each other. ![]()
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